Rules:
Immune (Can't be attacked, damaged, or targeted.)
At the start of your turn, Shade of Akama deals 1 melee damage to target opposing hero or ally for each Ashtongue Channeler in your party.
When the last Ashtongue Channeler leaves your party, flip Shade of Akama.
BACK: Shade of Akama has +3 ATK while attacking.
At the start of your turn, choose an opposing hero. Shade of Akama has an additional +3 ATK while attacking that hero this turn. When that hero is destroyed this turn, destroy all opposing heroes.